Joushou Bakuha
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback:
Description: Performing a string of handseals, the user creates a massive amount of water that immediately rushes in the direction of his choice. This enormous tidal wave is capable of crushing people to death and drowning the survivors in its torrent. Those who escape this technique will find the battle field changed into a evergreen marshland version of itself, providing quite an advantage to any water using shinobi. Thankfully, this move takes a lot of chakra to perform and isn’t a move to be used lightly. Can cover an area of four-hundred meters. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja
Arashi Semeku
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: The user receives half of the cuts that the foe receives (Thirty needle like cuts).
Description: Clasping his hands together, the user causes a single target within sight to suddenly find water begin to swirl up from the ground around him, giving the opponent a chance to escape. If trapped inside, the unlucky foe is subject to dozens upon dozens of needle like cuts that shred the skin and puncture the muscles underneath (sixth needle like cuts total). This jutsu takes effect substantially faster when performed on a target standing on a body of water and is consequently much, much harder to avoid. The vortex can be created while on land, should there be a water table beneath (does not work in the desert), the vortex having only a five-foot circumference. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja
Yuurei Kagaisha
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: The user will also be a potential target for the mist.
Description: A technique that can only be used in conjunction with the other mist techniques, causing any mist affected in this way to linger on the battle field for an unnaturally long length of time. This chakra infused mist is controlled by the user, the user causing it to seek out nearby targets and attempt to restrain and asphyxiate them by clinging to their bodies, wrapping around their necks and forcing its way into their lungs to essentially strangle them. Any mist introduced after its casting is also affected by it. Yuurei Kagaisha only has a distance of three-hundred meters or so, making it quite possible to escape should you be on the outskirts of the mist. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja
Ame no Akumu
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: The amount of chakra used leaves the user unable to move until they completely recover chakra.
Description: A technique that can only be classed as a village destroyer. The sky is filled with pitch black clouds from horizon to horizon, blocking out the sun and any other lights in the sky, plunging the affected area of a mile into darkness. Thunder roars high above and red lighting streaks between clouds in a chaotic webwork. Then it begins to rain, harder than any tempest imaginable, as if the sky were trying to drown the earth. However, this water is no ordinary water, enemies under this technique will believe it is a very heavy rain. It changes later, however. The rain suddenly becomes razor sharp, the user's chakra used to accomplish this effect. The droplets lengthen, turning into razor-sharp needles that slice through flesh as if it were not even there, even slicing through stone and even damaging metal should they be given enough time to do so. A smart enemy will seek a way to save themselves from the rain, leaving the area before they are torn to shreds, placing quite a bit of strain on the user. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Requires that one learns Ochiru Ame no Jutsu (Falling Rain Technique) and Uchikomi Kouu first.
Tairyuu Kisei
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: (In description)
Description: Drawn from the users chakra a huge and sickly swamp, twelve-hundred meters across, replaces the original terrain. Twisted, evil-looking, decaying trees suffocated by sickly green parasitic vines as the only noticeable life here. Everything else is simply swamp; all of the floor becoming mud and brackish water. This mud, however, is actually controlled by the user and forced to devour enemies within it. And devour it attempts to do, the user forcing mud to reach out with hooked tendrils to strike, impale and then drag an enemy down underneath its inescapable depths. Persistent, merely defeating these tentacles will not stop the marsh from devouring the enemy, more being created when one falls.
However, to perform this technique the user must go into a comatose state so complete that it can be mistaken for death. This leaves the user completely unable to defend himself, any strike that touches the user awakening him, ending the jutsu immediately. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Requires the Wood release and Joushou Bakuha.
Arashi Tsuchi
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Special: User must cut his palm and spill enough of his blood to half fill an eight ounce glass into the water.
Drawback: Other than the obvious blood loss, every bone in their arms and legs are shattered as if they were in the typhoon for a split second.
Description: Without a doubt the most fearsome Suiton the Hidden Village of Rain has. This technique is kept under lock and key, far away from all eyes but those of the Kage's, and with good reason.
To say this technique creates a localized typhoon would be something of an understatement. In fact, it creates a colossal typhoon: a colossal, roaming pillar of twisting water that guts the land and sows destruction with every inch of movement. Everything within the area of this enormous storm is sucked towards its epicenter. Nothing survives; the water is laced with swirling chakra and makes sure of that by dicing through all but the indestructible with reckless abandon. This jutsu may be moved, excruciatingly slow by its user, in order to better direct the complete obliteration of whatever city you happen to target. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja.
Sui Tsunami
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Special: User must cut his palm and spill enough of his blood to half fill an eight ounce glass into the water.
Drawback: The user suffers from second degree burns during the use of this technique.
Description: Thirty feet high, and one-hundred feet wide, you do not want to be caught in the path of the Sui Tsunami. The acid will melt the flesh off of your bones. After traveling eight-hundred meters, the acid evaporates into a harmless vapor. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Must have already learned Joushou Bakuha.
Sui Ame
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Special: Must etch the kanji for Rain onto the pebble before tossing it into the air and imbue that pebble with most of their chakra.
Drawback: The user is susceptible to this technique as well.
Description: A pebble with the kanji for rain is thrown into the air and acid droplets begin to rain down on an area of two-hundred meters in diameter. The acid will completely eat away the flesh, weaken metal and causes them to become more brittle, leaves and paper will catch fire instantly, clothes are disintegrated, and small bits of metal are actually completely obliterated. The acid will also catch any flammable substances it touches on fire. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Requires that one learns Ochiru Ame no Jutsu (Falling Rain Technique), Sui Tsunami and Uchikomi Kouu first.
Suiton: Mizu Taiso no Jutsu (Water Release: Water Imperial Funeral)
Rank: A
Skill: Ninjutsu, Offensive
Effect: Rapidly increases water pressure of a body of water, crushing whatever is caught within it.
Drawback: Costs the user 25% of their chakra.
Description: This technique is used on an opponent who has been caught underwater. They then perform the handseals, slamming both hands onto the surface of the water. Chakra then rushes out of the user’s hands in large pulses, spreading rapidly through the water. The water, in response, immediately begins to increase in pressure, basically becoming “heavier”, making it increasingly more difficult to escape. Every second, another pulse occurs. The first pulse makes the water seem to have gained 50 lbs. The second pulse increases the pressure to 100 lbs. The third increases it to 200 lbs., the fourth is 400 lbs., the fifth is 800 lbs., and the sixth is 1600 lbs.
Limit: Water Release.
Suiton: Hishou Ame Hari ( Water release: Soaring Rain Needles)
Rank: All
Skill:Ninjutsu
Effect: Manipulates water present to form a sphere that hovers in the air. Chakra is then gathered into the sphere and released. When released chakra infused "needles" of water shoot out of the sphere randomly in all directions. Needles disappear into water three seconds after impact. Continues until all water in the sphere is used , then the technique is ended.
C-Rank: A small sphere about the size of a soccer ball , Needles are not as hard and sharp as Kunai's. Radius of Needles from Sphere is ten meters.
B-Rank: A Medium sphere about the size of large basketball , Needles as sharp as Kunai and as hard as Kunai. Radius of Needles from sphere is twenty meters.
A-Rank: Multiple Medium-Large spheres about the size of a medium size exercise ball. Needles sharper and harder than Kunai being able to puncture 5mm of tempered steel. Radius of Needles from Sphere is twenty five meters.
A-Rank Notes :Can summon anywhere from 1-7 Spheres Dependant on Chakra. Radius is from each individual sphere that can be summoned from water up to forty meters away. Needles will also disappear a minute after impact. Due to increased abilities for A-rank chakra usage is substantially more than B-Rank.
Drawback :Due to the randomness of the flying needles the user might also incur injury from being struck. The immense chakra used in the A-Rank version. Requires concise chakra control and concentration thus the user cannot effectively dodge attacks while using the Jutsu. Also must have water either naturally or through another Jutsu
Description: The user performs the necessary hand seals and holds the tiger seal. The sphere(s) are then formed from an appropriate water source. The sphere hovers in the air above the water source it was created from while the user infuses it with Chakra. Once it is infused the user will release the tiger seal, the spheres will start rotating and needles of water hardened with chakra will shoot out randomly. The needles will keep shooting until all the water is gone from the sphere , once all the water is gone the Jutsu is ended.
Limit: Must have Suiton Release; must know Mizu Kunai No Jutsu; must be taught by someone who knows the Jutsu.
Thousand Blades of Water (Chi Mizu Ken)
Rank: A
Skill: Forbidden Ninjutsu
Effect: User creates a barrier made of pure chakra around them and the opponent. The user then performs the handseals and raises the substances underneath related to their village's release. The chakra pressure around the area that the barrier covers compresses the particles in those substances until they become dangerously sharp. Then, the user is able to control the movement of the newly created weapons.
Drawback: When performed, the user becomes exhausted.
Description: After performing numerous handseals, the user spaces their legs out and stretches their arms out. The user then focuses their chakra and expands it to create a dome-shaped barrier made of pure chakra. This is the first phase of the technique, so the opponent will be unable to escape from the second phase. Once the barrier is stable, the user performs the handseals again. When they do, the substance corresponding to the user's main release, (Their village release) will rise off of the ground and become compressed by the chakra pressure inside of the barrier, turning them dangerously sharp. The user is then able to control the newly made 'weapons' to attack the opponent.
Limit: Waterfall, Mist, and Rain Village Only.