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Naruto World: Clash of Good and Evil
Welcome(back) to Clash of Good and Evil. Please log in if you're a registered member. Otherwise, we welcome all who are interested in role playing. Do register and join the many members who share their love for the art of expressing themselves in manners that include ripping off heads and tearing limbs off for fun. Very Happy Click register now and join us! I promise you fun...and we has cookies!

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Dark Yamikaze's Jutsus(More to come)

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1Dark Yamikaze's Jutsus(More to come) Empty Dark Yamikaze's Jutsus(More to come) Mon Mar 23, 2009 11:25 pm

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Akatsuki Leader/ Rin'negan Master/Sage of the 6 Paths/Former Amekage/Ring: Rei(Zero)/Right Thumb
Akatsuki Leader/ Rin'negan Master/Sage of the 6 Paths/Former Amekage/Ring: Rei(Zero)/Right Thumb

Name of Jutsu: Raining Buster
Rank: S
Range: about 1 square mile
Type of Jutsu: Weapon
Clan(optional): N/A
Elemental Affinity: N/A
Note(s): The weapon that is used for this is Dark Buster Raining Sword

Description: The needed hand seals will be performed; the sword will thrown in the air. The buster sword separates and is then cloned, making thousands of swords appear. It then rains down on all enemies, killing all in its path. Lasts for five posts.

Weakness: The more weapon clones used, the more chakra it uses up.

Name of Jutsu: Heaven and Hell Strike
Rank: S
Range: about 1 square mile
Type of Jutsu: Weapon
Clan(optional): N/A
Elemental Affinity: N/A
Note(s): The weapon that is used for this is Dark Buster Raining Sword

Description: The needed hand seals will be performed. Swords from below and above will come clashing into each other, destroying everything in its path. Lasts for 6 posts.

Weakness: The more weapon clones used, the more chakra it uses up.

Name of Jutsu: Hell's Fire Fist
Rank: S
Range: Contact must be made
Type of Jutsu: Ninjutsu
Clan(optional): N/A
Elemental Affinity: Fire, Wind
Note(s):

Description: The needed hand seals will be performed; fire will erupt from the hand. The user will then channel wind chakra into his arm, causing the fire to turn a dangerously hot white flame, and the fire will be 10 times larger than the beginning flame. Once the flame comes into contact with the opponent, it will begin to burn them furiously.

Weakness: If the user holds onto the flame for too long, it will begin to damage said arm.

Name of Jutsu: Hell's Eternal Soul
Rank: S
Range: 5 ft from the user's body(all around)
Type of Jutsu: Ninjutsu
Clan(optional): N/A
Elemental Affinity: Fire, Wind
Note(s):

Description: The needed hand seals will be performed; fire will suddenly surround the body. Wind chakra will be added as the user blows it out into the red flame; this turns the flame into a white color, a dangerously hot flame. It basically blocks elemental jutsus; Earth and weak Water attacks. Fire and Wind will just add more to the barrier.

Weakness: Very Very VERY strong water attacks.

Fire
-Fireball Jutsu
-Great Fireball Jutsu
-Ash Pile Burning Jutsu
-Fire Dragon Bullet Jutsu
-Burning Palm Jutsu
-Four Violet Flames Battle Encampment

Wind
-Wind Dragon Bullet Jutsu
-Gale Shot Jutsu
-Wind Blade Jutsu
-Windball Jutsu
-Great Windball Jutsu
-Great Breakthrough Jutsu

Lightning
-Lightning Dragon Bullet Jutsu
-Lightning Bullet Jutsu
-Raikiri
-Raikiri Two Palm Thrust
-Lightningball Jutsu
-Great Lightning Ball

Normal
-Kai Release
-Shadow Clone Jutsu
-Shadow Clone Explosion
-Multi Shadow Clone Jutsu
-Multi Shadow Clone Explosion
-Replacement

Rasengan: All elements

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2Dark Yamikaze's Jutsus(More to come) Empty Re: Dark Yamikaze's Jutsus(More to come) Wed Mar 25, 2009 6:49 pm

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Akatsuki Leader/ Rin'negan Master/Sage of the 6 Paths/Former Amekage/Ring: Rei(Zero)/Right Thumb
Akatsuki Leader/ Rin'negan Master/Sage of the 6 Paths/Former Amekage/Ring: Rei(Zero)/Right Thumb

Water Weapon Crafting
Rank: D
Skill: Ninjutsu
Effect: Allows the user to make weapons out of water.
Drawback: Continuous chakra drain, weapons dissapate after hitting something, can only make up to thirty small weapons (kunai, senbon, ect.), and only ten big weapons (windmill shuriken, swords, ect.)
Description: The user makes handsigns, then a water pillar rises up. Using their chakra, they can make weapons out of the pillar and throw them out of the pillar, but they must craft the weapons in the pillar
Limit: water release, needs a water supply, rain village ninja can learn/only can learn from rain nin, must know Mizu Kunai no Jutsu

Exploding Raindrops
Rank: D
Skill: Ninjutsu
Effect: The user makes a handfull of water explode
Drawback: The explosion might hurt the user if the water is thrown wrongly, easily blocked
Description: The user makes the handsigns, then takes a handfull of water and throws it. The chakra molds the water into about the size of an oragne. The water infused chakra explodes with the force of half of the force of an exploding tag. The water explodes upon contact with anything solid.
Limit: water release, needs a water supply, rain village ninja can learn/only can learn from rain nin

Four Raindrops
Rank: D
Skill: Ninjutsu
Effect: The user makes four long water spears, and can manipulate them
Drawback: The user must stay in place while moving the spears, user can't make handsigns, they must use their hands to manipulate the spears
Description: The user makes handsigns, then four long water spears (three feet) rise out of the water. They can then be manipulated by the user. The user can move their hands, and the spears will move in correspondence with the hand movements because of the chakra. They can defend against most C-Rank jutsu, but they will be destroyed. They can travel up to 20 feet.
Limit: water release, needs a water supply, rain village ninja can learn/only can learn from rain nin

Kawarimi Kouu Bunshin no Jutsu (Replacement Rainfall Clone Technique)
Rank: D
Skill: Ninjutsu
Effect: Allows user to swap with one of his Kouu Bunshin as long as it has at least one “Reconstituion” Pocket left
Drawback: None
Description: The Kouu Bunshins are all linked to the creator, which allows for the user to know what they know whenever they collapse and reform. However, this technique takes that link one step further, by allowing the user to use the clones like objects are used in Kawarimi no Jutsu without needing to touch the clone. The user releases Chakra right after forming the Snake Hand Seal, sending it straight to the target clone - the clone then releases one of its Chakra pockets at the same time, causing a brief flash of blue chakra to emit from every clone and the user. The clone and user then switch places.
Limit: Must be a C Rank Ninja, Must have Kouu Bunshin no Jutsu.

Hamon
Rank: D
Skill: Ninjutsu
Effect: (in description)
Drawback: The user obviously can not attack in this form.
Description: This technique allows the user to change himself into a puddle of water for purposes of stealth and concealment. The user is fully capable of moving around on the ground in this form albeit at a reduced speed unless he is in water in which case he moves normally. This jutsu does not discriminate between friend or foe.
Limit: Must learn from a Rain ninja/All Rain nin can learn

Kouu Bunshin No Jutsu (Rainfall Clones Technique)
Rank: C
Skill: Ninjutsu
Effect: Creates up to five water-based clones that, based on Ninja Rank, may “evade” a number of attacks.
Drawback: None.
Description: A more advanced version of the Mizu Bunshin no Jutsu, the user gathers enough water to create up to five water clones. They act like normal water clones with one exception - there is a “limited pocket of Chakra” within them that, after being struck and start to break apart, releases and reconstitutes the Bunshin, making it seem as though the clone “broke into rain droplets, fell and remade itself.” As a D-Rank ninja, each clone has a one “reconstitution” pocket, C-Rank has two, B-Rank has three, A-Rank has four, S-Rank has five. The name “Rainfall” was given because when they are struck they break into rain drops falling from where they were.
Limit: Must know the Water Release; Chuunin-level Jutsu; Can only be learned in Hidden Village of Rain.

Kouu Bunshin Kyuuzou no Jutsu (Rainfall Clone Explosion Technique)
Rank: C
Skill: Ninjutsu
Effect: Uses one “Reconstitution” pocket in a Kouu Bunshin to explode with great force based on strength of Ninja.
Drawback: Can only be done on one clone at a time.
Description: The “reconstituion” pocket of a Kouu Bunshin is full of Chakra, normally depleted by being reconstituted. However, by holding the Dragon Hand Seal and focusing on one clone, the pocket can be made to explode with some force, acting like a depth charge within the Kouu Clone. A D-Rank Ninja using this causes D-Rank damage, a C-Rank causing C-Rank Damage and so forth. The explosion uses ALL "reconstitution" pockets in the clone, completely destroying it with no chance of being reconstituted.
Limit: Must know the Water Release; Chuunin-level Jutsu; Must know Kouu Bunshin no Jutsu; Does not work with any other Clone Jutsu.

Nijuu Dageki
Rank: C
Skill: Ninjutsu
Effect: (in description)
Drawback: None
Description: Completing the required handseals, the user exhales a cloud of mist. This cloud is spewed out fast and over a wide area, the plume creating a large cone that envelopes all it touches. Enemy’s caught inside this vapor find them selves being struck as if by whips, the user having infused his own chakra into the mist, controlling the water using Suiton no jutsu. These strikes rip through clothing and strike hard enough to draw blood from skin. Although the injuries are never fatal, the pain from these lashes can be enough to drive people into shock and at the very least it severely hampers muscle movement. It covers an area of 18ft long and 9ft at its largest point in the shape of a cone and remains stationary. This jutsu does not discriminate between friend or foe.
Limit: Must be taught by a Rain ninja/All Rain nin can learn


Uchikomi Kouu
Rank: C
Skill: Ninjutsu
Effect: (In description)
Drawback: User is unable to use any ninjutsu while the target is weighed down.
Description: By summoning forth his chakra, the Rain shinobi looks to the sky and causes it to grow dark with a mantle of ominous clouds. The air grows damp and humid and the smell of rain fills every breath. At first, nothing happens, but after their summoning the user may call down a torrential rain. However, this rain is no ordinary rain: infused with chakra it weighs down any enemy in the area, sticking to them and slowing their movements. If the user wills it, a normal Rain can continue from there on out. This jutsu does not discriminate between friend or foe.
Limit: Must learn from a Rain ninja/All Rain nin can learn. Requires that one learns Ochiru Ame no Jutsu (Falling Rain Technique) first.

Mizu Sayuri
Rank: B
Skill: Ninjutsu
Effect: (In description)
Drawback: (In description)
Description: This jutsu allows the user to make small amounts of water explode into a barrage of needle-like drops that would remind one of hailstones, using water pressure as a catalyst by packing the water in tight with their chakra, the releasing the pressure. The affected water spreads out in all direction and cannot be controlled by the user, which could pose a danger to their creator if he is not careful, possibly even killing him/her. This technique is fully capable of slicing through clothing and skin as if the water were razors, making this technique potentially deadly. This jutsu does not discriminate between friend or foe.
Limit: Must be taught by a Rain ninja/All Rain nin can learn

Kanketsusen
Rank: B
Skill: Ninjutsu
Effect: (In description)
Drawback: The user must remain stationary while using this technique.
Description: This technique is designed to remove a tight group of enemies. Kanketsusen forces a huge geyser of water to erupt from the ground, the attack reaching up to an area of 8ft in diameter with enough force to break bones or fling an enemy far, far into the air (Around twenty yards). As an added side effect, when the geyser reaches its peak, the water falls back down as a barrage of water senbon aimed in a general direction at the user’s behest, the water infused with the user's chakra, striking at those who thought they were safe after dodging the initial attack. The initial geyser does not discriminate between friend or foe.
Limit: Must be taught by a Rain ninja/All Rain nin can learn. Must have all C and D rank water techniques.


Assaku Yari
Rank: B
Skill: Ninjutsu
Effect: (In description)
Drawback: This technique can only travel in a straight line and the user must remain stationary.
Description: Water is a dangerous element, no matter how one looks at it, and at high speeds water can cut through nearly anything. Assaku Yari forces an incredible amount of water into a space as wide as a tennis ball, projecting it outwards in a long stream using the extreme pressure, the user's chakra acting as container and cannon. This technique is capable of slicing through solid stone easily and even metal cannot resist this technique forever. However, this technique can slice through human flesh and bone like a hot knife through butter, especially considering the long range this jutsu can be performed at. Can travel up to 20 meters before it becomes harmless. This jutsu does not discriminate between friend or foe.
Limit: Must be taught by a Rain ninja/All Rain nin can learn.

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3Dark Yamikaze's Jutsus(More to come) Empty Re: Dark Yamikaze's Jutsus(More to come) Wed Mar 25, 2009 6:50 pm

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Akatsuki Leader/ Rin'negan Master/Sage of the 6 Paths/Former Amekage/Ring: Rei(Zero)/Right Thumb
Akatsuki Leader/ Rin'negan Master/Sage of the 6 Paths/Former Amekage/Ring: Rei(Zero)/Right Thumb

Joushou Bakuha
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback:
Description: Performing a string of handseals, the user creates a massive amount of water that immediately rushes in the direction of his choice. This enormous tidal wave is capable of crushing people to death and drowning the survivors in its torrent. Those who escape this technique will find the battle field changed into a evergreen marshland version of itself, providing quite an advantage to any water using shinobi. Thankfully, this move takes a lot of chakra to perform and isn’t a move to be used lightly. Can cover an area of four-hundred meters. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja


Arashi Semeku
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: The user receives half of the cuts that the foe receives (Thirty needle like cuts).
Description: Clasping his hands together, the user causes a single target within sight to suddenly find water begin to swirl up from the ground around him, giving the opponent a chance to escape. If trapped inside, the unlucky foe is subject to dozens upon dozens of needle like cuts that shred the skin and puncture the muscles underneath (sixth needle like cuts total). This jutsu takes effect substantially faster when performed on a target standing on a body of water and is consequently much, much harder to avoid. The vortex can be created while on land, should there be a water table beneath (does not work in the desert), the vortex having only a five-foot circumference. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja


Yuurei Kagaisha
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: The user will also be a potential target for the mist.
Description: A technique that can only be used in conjunction with the other mist techniques, causing any mist affected in this way to linger on the battle field for an unnaturally long length of time. This chakra infused mist is controlled by the user, the user causing it to seek out nearby targets and attempt to restrain and asphyxiate them by clinging to their bodies, wrapping around their necks and forcing its way into their lungs to essentially strangle them. Any mist introduced after its casting is also affected by it. Yuurei Kagaisha only has a distance of three-hundred meters or so, making it quite possible to escape should you be on the outskirts of the mist. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja


Ame no Akumu
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: The amount of chakra used leaves the user unable to move until they completely recover chakra.
Description: A technique that can only be classed as a village destroyer. The sky is filled with pitch black clouds from horizon to horizon, blocking out the sun and any other lights in the sky, plunging the affected area of a mile into darkness. Thunder roars high above and red lighting streaks between clouds in a chaotic webwork. Then it begins to rain, harder than any tempest imaginable, as if the sky were trying to drown the earth. However, this water is no ordinary water, enemies under this technique will believe it is a very heavy rain. It changes later, however. The rain suddenly becomes razor sharp, the user's chakra used to accomplish this effect. The droplets lengthen, turning into razor-sharp needles that slice through flesh as if it were not even there, even slicing through stone and even damaging metal should they be given enough time to do so. A smart enemy will seek a way to save themselves from the rain, leaving the area before they are torn to shreds, placing quite a bit of strain on the user. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Requires that one learns Ochiru Ame no Jutsu (Falling Rain Technique) and Uchikomi Kouu first.


Tairyuu Kisei
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Drawback: (In description)
Description: Drawn from the users chakra a huge and sickly swamp, twelve-hundred meters across, replaces the original terrain. Twisted, evil-looking, decaying trees suffocated by sickly green parasitic vines as the only noticeable life here. Everything else is simply swamp; all of the floor becoming mud and brackish water. This mud, however, is actually controlled by the user and forced to devour enemies within it. And devour it attempts to do, the user forcing mud to reach out with hooked tendrils to strike, impale and then drag an enemy down underneath its inescapable depths. Persistent, merely defeating these tentacles will not stop the marsh from devouring the enemy, more being created when one falls.

However, to perform this technique the user must go into a comatose state so complete that it can be mistaken for death. This leaves the user completely unable to defend himself, any strike that touches the user awakening him, ending the jutsu immediately. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Requires the Wood release and Joushou Bakuha.


Arashi Tsuchi
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Special: User must cut his palm and spill enough of his blood to half fill an eight ounce glass into the water.
Drawback: Other than the obvious blood loss, every bone in their arms and legs are shattered as if they were in the typhoon for a split second.
Description: Without a doubt the most fearsome Suiton the Hidden Village of Rain has. This technique is kept under lock and key, far away from all eyes but those of the Kage's, and with good reason.

To say this technique creates a localized typhoon would be something of an understatement. In fact, it creates a colossal typhoon: a colossal, roaming pillar of twisting water that guts the land and sows destruction with every inch of movement. Everything within the area of this enormous storm is sucked towards its epicenter. Nothing survives; the water is laced with swirling chakra and makes sure of that by dicing through all but the indestructible with reckless abandon. This jutsu may be moved, excruciatingly slow by its user, in order to better direct the complete obliteration of whatever city you happen to target. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja.


Sui Tsunami
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Special: User must cut his palm and spill enough of his blood to half fill an eight ounce glass into the water.
Drawback: The user suffers from second degree burns during the use of this technique.
Description: Thirty feet high, and one-hundred feet wide, you do not want to be caught in the path of the Sui Tsunami. The acid will melt the flesh off of your bones. After traveling eight-hundred meters, the acid evaporates into a harmless vapor. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Must have already learned Joushou Bakuha.


Sui Ame
Rank: A
Skill: Ninjutsu/Kinjutsu
Effect: (In description)
Special: Must etch the kanji for Rain onto the pebble before tossing it into the air and imbue that pebble with most of their chakra.
Drawback: The user is susceptible to this technique as well.
Description: A pebble with the kanji for rain is thrown into the air and acid droplets begin to rain down on an area of two-hundred meters in diameter. The acid will completely eat away the flesh, weaken metal and causes them to become more brittle, leaves and paper will catch fire instantly, clothes are disintegrated, and small bits of metal are actually completely obliterated. The acid will also catch any flammable substances it touches on fire. This jutsu does not discriminate between friend or foe.
Limit: Must be a Rain Ninja. Requires that one learns Ochiru Ame no Jutsu (Falling Rain Technique), Sui Tsunami and Uchikomi Kouu first.

Suiton: Mizu Taiso no Jutsu (Water Release: Water Imperial Funeral)
Rank: A
Skill: Ninjutsu, Offensive
Effect: Rapidly increases water pressure of a body of water, crushing whatever is caught within it.
Drawback: Costs the user 25% of their chakra.
Description: This technique is used on an opponent who has been caught underwater. They then perform the handseals, slamming both hands onto the surface of the water. Chakra then rushes out of the user’s hands in large pulses, spreading rapidly through the water. The water, in response, immediately begins to increase in pressure, basically becoming “heavier”, making it increasingly more difficult to escape. Every second, another pulse occurs. The first pulse makes the water seem to have gained 50 lbs. The second pulse increases the pressure to 100 lbs. The third increases it to 200 lbs., the fourth is 400 lbs., the fifth is 800 lbs., and the sixth is 1600 lbs.
Limit: Water Release.

Suiton: Hishou Ame Hari ( Water release: Soaring Rain Needles)
Rank: All
Skill:Ninjutsu
Effect: Manipulates water present to form a sphere that hovers in the air. Chakra is then gathered into the sphere and released. When released chakra infused "needles" of water shoot out of the sphere randomly in all directions. Needles disappear into water three seconds after impact. Continues until all water in the sphere is used , then the technique is ended.

C-Rank: A small sphere about the size of a soccer ball , Needles are not as hard and sharp as Kunai's. Radius of Needles from Sphere is ten meters.

B-Rank: A Medium sphere about the size of large basketball , Needles as sharp as Kunai and as hard as Kunai. Radius of Needles from sphere is twenty meters.

A-Rank: Multiple Medium-Large spheres about the size of a medium size exercise ball. Needles sharper and harder than Kunai being able to puncture 5mm of tempered steel. Radius of Needles from Sphere is twenty five meters.

A-Rank Notes :Can summon anywhere from 1-7 Spheres Dependant on Chakra. Radius is from each individual sphere that can be summoned from water up to forty meters away. Needles will also disappear a minute after impact. Due to increased abilities for A-rank chakra usage is substantially more than B-Rank.
Drawback :Due to the randomness of the flying needles the user might also incur injury from being struck. The immense chakra used in the A-Rank version. Requires concise chakra control and concentration thus the user cannot effectively dodge attacks while using the Jutsu. Also must have water either naturally or through another Jutsu
Description: The user performs the necessary hand seals and holds the tiger seal. The sphere(s) are then formed from an appropriate water source. The sphere hovers in the air above the water source it was created from while the user infuses it with Chakra. Once it is infused the user will release the tiger seal, the spheres will start rotating and needles of water hardened with chakra will shoot out randomly. The needles will keep shooting until all the water is gone from the sphere , once all the water is gone the Jutsu is ended.
Limit: Must have Suiton Release; must know Mizu Kunai No Jutsu; must be taught by someone who knows the Jutsu.

Thousand Blades of Water (Chi Mizu Ken)
Rank: A
Skill: Forbidden Ninjutsu
Effect: User creates a barrier made of pure chakra around them and the opponent. The user then performs the handseals and raises the substances underneath related to their village's release. The chakra pressure around the area that the barrier covers compresses the particles in those substances until they become dangerously sharp. Then, the user is able to control the movement of the newly created weapons.
Drawback: When performed, the user becomes exhausted.
Description: After performing numerous handseals, the user spaces their legs out and stretches their arms out. The user then focuses their chakra and expands it to create a dome-shaped barrier made of pure chakra. This is the first phase of the technique, so the opponent will be unable to escape from the second phase. Once the barrier is stable, the user performs the handseals again. When they do, the substance corresponding to the user's main release, (Their village release) will rise off of the ground and become compressed by the chakra pressure inside of the barrier, turning them dangerously sharp. The user is then able to control the newly made 'weapons' to attack the opponent.
Limit: Waterfall, Mist, and Rain Village Only.

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